[HardcoreFPS]Escape From Tarkov 集中討論

遊戲
#1 松田千秋
02/09/18 07:52

[HardcoreFPS]Escape From Tarkov 集中討論

唔想再淨係玩100血鬥槍嘅Esport ready驚

想砌一支屬於你自己嘅槍槍拎出去打人

想感受同朋友一齊coop用戰術戰勝一切

Escape From Tarkov話唔定係你嘅心水

自2017年起到而家 呢隻迴異於一般向槍驚嘅HardcoreFPS已經得到相當人氣

仲成為咗Twitch十大遊戲之一添㗎

Escape From Tarkov雖然仲係位於Closed Beta階段

但係長期更新緊 務求俾玩家一個嶄新嘅極限生存體驗

Buy The Game --->

官網:

Ammo Table:

#2 松田千秋
02/09/18 07:56

今個星期除咗極為重要嘅1.10更新之外

Developers仲透露咗未來更新動向

(部分重要嘅Q&A)

Q: Is the patch still planned for next week?

A. Yes, it is!

Q. How long do you think it will take to finish and implement the Flea Market (<---由玩家出價嘅market) ?

A. Only a few weeks.

Q. When do you think Open Beta will start?

A. We plan to start the Open Beta stage this autumn.

Q. Do you plan to make 1440 UI scaling improvements?

A. Yes, we are.

Q. Are the armor parameters going to be adjusted?

A. Yes, they are.

Q. Is the blunt damage going to be increased?

A. Yes!

#3 可樂撚
02/09/18 08:26

額額你

#4 可樂撚
02/09/18 08:27

謝...

#5 松田千秋
02/09/18 09:07

#6 松田千秋
03/09/18 08:04

.

#7 13802
03/09/18 08:25

Lau ming

#8 松田千秋
03/09/18 12:58

EFT Beta Announcer‏ @BetaEFT 下午7:30 - 2018年9月3日

#EscapeFromTarkov

#9 松田千秋
04/09/18 07:46

MEMES & HARDBASS - Escape From Tarkov

SLAV SCAVS CAN FIGHT AGAINST PMCS

#10 松田千秋
04/09/18 07:49

MEMES & HARDBASS - Escape From Tarkov

SLAV SCAVS CAN FIGHT AGAINST PMCS

8:30 Top 10 Anime Battle

#11 松田千秋
04/09/18 12:05

Mosin

Escapers!

We know that you all are waiting for the 0.10 patch, we got no ETA at the moment, but we plan to release it this week!

To make your waiting a bit easier, we are posting some gifs where you can see the Mosin.

Enjoy!

1. Sighting through a sniper scope and shooting.

2. Inspection.

3. Aiming through an iron sights and shooting.

4. Reloading

5. Reloading

###

#12 松田千秋
04/09/18 12:05

Low budget + 762x54 Ammo

今次仲唔屌死班Fort Armor佬

#13 可樂撚
04/09/18 12:14

用唔到stripper clip?

#14 松田千秋
04/09/18 12:24

用唔到stripper clip?

官方話會遲啲會patch clip reloading

#15 松田千秋
04/09/18 13:53

I got you homie.avi

#16 松田千秋
05/09/18 12:50

1.10 更新時間雖然就話this week

但係仲未有確實日子

#17 松田千秋
06/09/18 09:14

.

#18 獸父(已痴線)
06/09/18 09:16

等正式steam版出再算

#19 松田千秋
06/09/18 13:07

等正式steam版出再算

今年秋天率先Public Release

話唔定同時間亦都宣布Steam上架

#20 松田千秋
06/09/18 13:35

今天我Saiga 9一槍tap了一個fort armor的柒頭

Holy shit gear set

不過點解有呢啲gear反而玩Mechanic stock PP-19

#21 松田千秋
06/09/18 14:28

5-man cooping

#22 13802
06/09/18 14:55

好複雜

#23 松田千秋
06/09/18 15:37

團體合照

#24 松田千秋
06/09/18 15:38

團體合照

錯lin

#25 松田千秋
06/09/18 16:59

好複雜

玩耐咗就有啲關鍵嘢撳得好快手

#26 松田千秋
06/09/18 17:23

Custom Scav Boss Fight事後現場

*Note: 鹹魚數目只係三分二

#27 松田千秋
07/09/18 03:33

Escape from Tarkov

Greetings Escapers!

As you know we are preparing 0.10 patch which is full of fixes. Right now we are on high alert and working without weekends - fixing new bugs and problems. So, we need more time on this. We want to make sure this patch will be great for you and it will have the least amount of bugs as possible.

The process right now is pretty simple - we constantly do playtesting, discover new bugs, reopen old ones, fix stuff, make a build, do playtest again, repeat. Some really small fixes can make another major bugs, some major fixes resolve 10 medium and small issues. Some of the team members got too tired, so we need to regroup and carry on. It like a tactical war.

Sorry for the delay, but 0.10 will not be available this week. When? We will be 100% sure on the next week - will say you ASAP.

The patchnotes will be longer for sure!

And thank you for your support, you are the best!

BSG devs.

#28 松田千秋
07/09/18 10:31

.

#29 可樂撚
07/09/18 10:44

.

#30 松田千秋
07/09/18 17:42

重要留言

fairTX

Omg like wow what happened on Interchange? New video soon(ish).

#31 松田千秋
07/09/18 17:46

Escape from Tarkov

"Tarkov Preorder Options..."

#32 松田千秋
07/09/18 17:56

Escape from Tarkov

"Tarkov Preorder Options..."

me elevator

#33 松田千秋
08/09/18 08:19

#34 可樂撚
08/09/18 10:41

Escape from Tarkov

"Tarkov Preorder Options..."

me elevator

me portal

#35 松田千秋
09/09/18 05:05

#36 松田千秋
11/09/18 03:31

Unexpected Visitor.avi

Poor PMC just want to pass through :(((((((((((

#37 松田千秋
11/09/18 16:07

Unexpected Visitor.avi

Poor PMC just want to pass through :(((((((((((

Result

真係第一次見有人戴VR Kit落個頭到

#38 松田千秋
11/09/18 16:08

同可樂出去行街街

Top 10 Anime Deaths

#39 松田千秋
11/09/18 18:19

今日療養院靜過膠登

#40 可樂撚
11/09/18 19:00

今日療養院靜過膠登

#41 松田千秋
12/09/18 12:13

去Factory做repair任喺走廊QE咗fort armor 佢唔射我然後跑到Gate 3 然後又多件跟住我已經瘋狂嗌緊cease fire然後條友應咗句Affirmative

#42 松田千秋
12/09/18 17:08

EFT Beta Announcer ‏ @BetaEFT 下午10:57 - 2018年9月12日

Attention everyone! Patch 0.10! We plan to release it September, 18(下個禮拜二)!

#43 松田千秋
13/09/18 13:07

EFT Beta Announcer @BetaEFT 下午8:11 - 2018年9月13日

This is the case when you found bitcoin in #EscapeFromTarkov. 😀

Oppa Cheeki

#44 松田千秋
15/09/18 11:45

Desync Warrior.avi

#45 松田千秋
16/09/18 17:12

Preliminary 0.10 patch updated patchnotes.

The patch you have been waiting for - 0.10 - it will be released September, 18. You can find an updated list of patch changes below. Final version subject to change.

There will be NO wipe with this patch.

Added:

- Improved network synchronization of doors

- Synchronization of the corpses positions

- Adjusted grenade synchronization

- Improved synchronization of loot that gets dropped on location

- Redesigned control settings system

- New redesigned system of network interpolation (improving precision of movement, reducing delays)

- Weapon parts and mods for SA-58

- Mosin-Nagant

- New Covert Movement skill

- New graphics settings to limit the FPS in the game and the menu

AI Improvements:

- Adjustments of unalerted boss behavior

- Fixed the bug that caused multiple bots to stand in one point one point while on patrol

- Fixed the bug that caused boss and his detail to get stuck in the grenade throwing posture

- Adjusted grenade throw, adjusted the angle of throw[1]

- Fixed the bug that prevented bots from checking their surroundings when stopping

- The common bots are no longer aiming at the head

- Bots who have heard the sound of a firefight, no longer look towards potential target

- Fixed the bug that caused bot to search for position on suppression request

- Fixed the bug that prevented bots from reloading while providing suppression

- Adjustments were made to bots’ hearing, now they don’t completely ignore the players behind their backs

- Bots now do not shoot the target that is above them while in prone position

Optimizations:

- Looting items handling optimization

- Shadow performance optimization

- Procedural animations performance optimization

- Optimization of network traffic consumption

- Optimization of weapon modifications and weapons’ models and LOD groups

- Optimized character spawning in the raid, reduced frequency and severity of freezes on spawn

- Fixed various bugs that were causing other cases of freezes

Fixed:

Fixes to locations:

- The curbstone near the new gas station that used to disappear prematurely

- Fixed the problem of players getting behind the gate at the paid exit with an SUV at the Customs

- Scav exit from the Factory now doesn’t overlap with the safe

- Fixed shadow geometry in one of the wall gaps in the Resort

- Fixed the catch between the crates at the Factory that could get you stuck

- Fixed loot, quest zones and bugs in the nighttime Factory

- Customs gas station culling correction

- Culling correction of geometry behind the two-storeyed dorm at the Customs

- Fixed sticking catch in the Resort, on the second floor of the West wing

- The Shoreline tower door can now be opened in both directions

- Adjusted the Woods spawn points to avoid excessive spawn proximity

- Corrections made to the toppled grenade box in the Woods

- Fixed the Factory door that was causing the invulnerability glitch

- Adjusted spawn points at the Customs

- Fixed spawning algorithm errors that sometimes caused late and close spawns

- Added new loot points and containers on the Shoreline

- Interchange, now bots see through glass side panels at the entrance to the IDEA

- Flashing light an the sawmill

- Flashing chemlights at the Interchange

Interface fixes:

- Fixed screen overlapping that sometimes occurred on server connection loss

- Now the revert button only resets the current tab of the settings

- Pointer does not disappear on the weapon modding screen

- Fixed tutorial soft-lock learning on clicking Back

- Weapons Inspector now displays the correct weapon accuracy

- Resolution change now requires a confirmation

- Settings now allow to clear the assigned

- The quick equip action (ALT+LMB) now plays a sound appropriate to the equipped item

- Combining two stacks of rounds now plays an ammunition movement sound

- It is now possible to cancel the editing of controls

- Cash from the rewards screen now goes to stash on CTRL+LMB

- If there were changes made to the settings, a confirmation window is displayed

- The depleted consumable items now disappear from the Quick Access bar

- Death count now gets updated in the stats after raid

- Fixed bug that kept the binding of items even after they were moved to a corpse

- Timers don’t twitch now (changed to monospaced font)

- Centered item pivots

- While searching containers and corpses you now get to see how much space is occupied by the items that are not yet discovered

- Fixed bug with negative time at the exit countdown

- Bug with resupply timer of traders not refreshing, now it is updated in a couple of minutes

- Scav players now see the correct PMC name in the kill list if the dogtag was taken

Visual fixes:

- Now the vegetation is not disabled regardless of Nvidia Inspector settings

- If there is a flashlight attached to the weapon, the weapon base doesn’t cast a shadow

- Removed the white stripe from HAMR while aiming

- Density (brightness) of searchlights’ Volumetric Light is reduced by half

- Improved shader for glass visors

- Fixed a visual bug of grass strobing during the rain

- Fixed bug that sometimes made the grenade explosion invisible

- Removed sunflare effect from reflex sights and scopes

- Fixed the FOV change related bug that led to problems in displaying scopes and reflex sights sights

- Fixed the FOV change related bug that caused weapons to shot off the reflex sights’ reticles

- Corrected laser dazzle, it now occurs if the ray is directed straight in the character’s eyes

- Adjusted the reflection intensity on materials of objects during cloudy or rainy weather

- Raindrops now don’t disappear from hands if the character gets shot

- Fixed black reticles of certain sights

- Visor shader is now correctly displayed in the fog

- Fixed Elcan optics bug that allowed to zoom in perpetually

- Fixed bug that caused night scope illumination to disappear when aiming at the glass

- Corrected some inaccuracies and visual problems with movement and animations of the characters in the third person

- Fixed a noticeable disappearance of another players’ lights, depending on the perspective and distance

- Fixed the reticle orientation in the reflex sights mounted in alternative positions

- Fixed the bug that made reflex sight reticles invisible on smoke

- Improved display of equipment on the characters (especially Scav) - reduced clipping

- Fixed white spots on some of the weapon icons

- Adjusted lighting effects at the Interchange

- Helmet visors are not shining in the dark now

- Fixed the distance of culling for helmets and headgear

Fixed various errors:

- Fixed one of the reasons for Error 228 while separating a stack of rounds

- Bug when throwing grenades from the Quick Access toolbar

- Error that occurred while quickly moving ammo from stash to crammed inventory

- Various server errors that were causing desync

- Various client errors that caused FPS to drop

- The error that appeared on binding and use of the console key

- Error of moving an object to another container, when it linked

- Error that disabled the door interaction doors in offline mode after a single instance

Miscellaneous fixes:

- Fixed sync of armor condition for cases when it’s looted off dead bodies

- Fixed logic error in armor penetration calculation for bots

- Fixed various bugs causing problems with registering hits

- Fixed a bug that allowed character to stand up while under some object

- Fixed bug with discarded objects falling through the floor

- Bug that breaks the interaction with doors and containers if the player has a grenade in hand

- Fixed the problem of incorrect penetration of helmets and visors

- Leaving the raid is now counted in the stats

- Bug that made character stuck in the level geometry after reconnect

- Bug with repeated door interaction on breach attempt

- Bug with part of the cells remaining unsearched

- Bug that changed the current resource of the passed first aid kit

- Damage registration bug

- Bug that caused the hands to freeze with lock pin in them, if the grenade with removed pin were switched for something else

- Fixed bug that had all character skills to max out

- Fixed bug that sometimes caused arm hits not to register

- Fixed bug that caused discarded weapons to bounce

- Fixed bug that caused player to remain on the matchmaking screen after clicking on the "back" button while loading location, even after restarting the session

- Fixed the bug that made medkit unusable if a player was injured during treatment

- Fixed geometry clipping of sights in the camera, if the weapons has a sight installed at 45 degrees angle

- Fixed the bug that allowed player to keep the belongings after hitting Back when deployment to location has already started

- Fixed inability to pass through a door sideways

- Fixed ability to jump through the ceiling or the dorm to the floor above with a regular jump and leveled strength

- It is now possible to move things for sale to a trader by dragging them

- Fixed the bug that prevented discarding items from the stash

- Fixed the bug that made the bodies twitch for a while after death

- Fixed the bug of character corpse disappearing after reconnect

- Fixed MTU002 Short Top foregrip filters fro SOK-12

- Blind fire no longer allows you to shoot through walls

- Bug with repeated opening of the door, that could make it open the other way

- Bug that prevented player from producing the death sounds in first person, and there was no audible hits either

- Fixed third-person arm-twisting when character is getting ready to throw a grenade

- Fixed bug with twisted hands with folded stock or in contact with the wall or other players

- Fixed a bug of the "Gardening" quest part 1, where “Survive and exit from location" condition was not observed

- Bug with empty-handed player being unable to change weapons and use the equipment after a quick melee blow during the grenade throw

- - Various skill fixes

- Various minor balancing fixes

- Fixed desync bug when reloading shotgun shells

- Reduced number of network lags on death of other characters

- Fixed a glitch with vests and secure containers which made the characters invulnerable

- Bug that swapped indoor sounds for outdoor sounds and back

- Bug that had the weapons constantly lifted up, without any obstacles

- The playable Scav equipment is now examined by default

Changes:

- Increased chance of fracture from bullets and hits

- Trader filters now hide all items that are not included in the filter

- The armor Fence could not sell now gets removed faster

- Removed animation of character pulling up to the doors, hoods, loot containers - except for knocking doors down

- Added settings entries for screenshots and console

- Enhanced brightness of some reflex sights reticles

- If you walk up to the wall or to another character, weapon gets lifted later. First, it is pulled closer to the body

- In death from 3rd-person the weapon now doesn’t stay in the hands, but drops down as if on a sling

- Now the falling bodies of the killed take into account the velocity of the bullet

- Pressing ESC in the settings menu after making changes to the settings will prompt you to save or discard the changes

- If a player leaves the raid (Leave game via the ESC menu, not through the exit), his character dies on the server (not the case with the connection loss)

- Reduced the frequency of thunder sounds

- Now glass doesn’t break when you’re just passing near it

- Added more information to some of the error messages

#46 松田千秋
17/09/18 12:10

聽日就係1.10更新大日子

#47 松田千秋
18/09/18 16:41

Slav都可以入槍鋪㗎

睇下呢位笑容幾燦爛

#48 松田千秋
19/09/18 15:52

Testing The Mosin - Escape From Tarkov

同SV-98 DVL-10 dam output冇乜分別

#49 松田千秋
20/09/18 11:31

莫申由琴日嘅16k加價到22k

#50 松田千秋
23/09/18 07:45

PvP Breakdown #1 - Flashes and Face Shields - Escape from Tarkov

Deadslob's notes on PvP

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